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Game Design

There are 64 posts filed in Game Design (this is page 5 of 7).

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GM -> HTML 5 Quotes

Sandy from YoYo Games said Russell is at GDC in San Francisco this week talking to some very big companies about how they can help us get this all done. Ooh, I wonder how they will convince other companies to help them out.   Mike Daily from YoYo Games said We obviously realise that everyone […]

in GM -> HTML 5 | Comment

Game Maker in HTML 5

It’s a new era folks. Game Maker has not been slacking at all. YoYo Games can now port games to HMTL 5. If they give this power to 323,917+ YoYo Games members, the world will be deciding between flash game websites and Game Maker websites. If YoYo Games doesn’t give us this power, James Garner […]

in GM -> HTML 5, Landmark Posts | 1 Webmention | Comment

How News is Found

All the common news sources along with four gizmos and gadgets useful in gathering news. Google Reader Watcher Google Reader is a storage shed for RSS feeds. When one of these RSS feeds are changed, Google Reader Watcher will notify. Update Scanner A personal servant. This one checks a list of websites and highlights website […]

in miscellaneous | Comment

Publicizing Your Game

I won. I finally completed my goal. I have created the most awesome game ever. I know this game will get a high rating. What the? It has been ten quadrillion weeks, or at least it seems that way, yet no one, I repeat, no one has played my game. Ok maybe a few people, […]

in Tips and Tricks | Comment

Visually Enhancing Your Game

Graphics, the most important part of the game (no one likes staring at a black screen). Except, I don’t need to worry about this, my graphics are already the bomb. I’ll be skipping this section. Whoa, hold your horses, just because you have ultra mega graphics that doesn’t mean your game is graphically appealing. Ultra […]

in Tips and Tricks | 1 Webmention | Comment

Zapping Game Sizes

Downloading, buffering, loading: Unfortunately these words exist, and when seen for to long they are known to turn people into zombies. People don’t want to see these words so game sizes need to be kept to a minimum. Not only can large game sizes tick people of during the loading process, larger game sizes make […]

in Tips and Tricks | Comment

Partially See-Through Backgounds

How do you make a fog or sunshine beams overlay your screen? To do this you first have to create a background that is partially see through.

in Tips and Tricks | 1 Webmention | Comment

Ready Set Create that Game

What excitement, what fun, oh how grand it feels to make your own game. I know your game can turn into a nightmare, but right now at the beginning of production it feels great to create, but don’t go bounding about too much. Your game could turn into a nightmare very easily if you don’t start […]

in Tips and Tricks | 1 Webmention | Comment

Secret to a Good Game

The most important part of game development is, and it’s not hard to do.

in Tips and Tricks | Comment

Teamwork

Ugh, making a good game drains my excess time. I only wanted to make my own levels. Did I want to have to mess around with graphics or physics or all that ugly coding? No. Huh, I don’t have to – teamwork, no I could never get on a team. –There are teams of novices […]

in Tips and Tricks | Comment

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